Monday, November 23, 2009

The Mind Killer

There is fear, and then there is fear. English is funny that way. I am constantly amazed at the way English manages to have so many words and yet be so frustratingly imprecise. Consider words like "love", "God", "soul", "self", "ego", etc. All have so many different meanings that we can't even coherently discuss them without first agreeing on a definition. If this time-consuming step is omitted, our conversations become incoherent and circular. English doesn't seem to have been designed for thinking about immaterial realities. Maybe that's why the control system prefers it.

"Fear" is yet another example of an overburdened word. In one sense it refers to an instinctive function: the "fight or flight" response. This is animal fear. The statement, "fear is your friend" relates to this definition. This is the kind of fear that helps you survive. It mobilises your resources in response to real threats. This kind of fear makes you hyper-alert and responsive. If we act on this natural type of fear, it quickly subsides. If we don't, or can't, the result is stress.

A second definition refers to egoic fear. Animals never experience this unless they are socially bonded with humans. Worry, dread and shame are examples of egoic fear. This kind of fear is not your friend. The statement, "fear is the opposite of love," relates to this definition. The easiest way to spot the difference is by noticing the effects. Egoic fear is characterised by mental confusion and paralysis. It is far more likely to get you killed than help you survive. Acting on egoic fear doesn't make it go away, it only makes it stronger. From here on, in this post, I'm going to be using the second definition.
Some pertinent questions spring to mind. Where does this fear come from? What is it's purpose? How can it be dealt with? I'm going to suggest answers to all of these. If anyone has alternative explanations, I sincerely welcome them. Normally, I go out of my way to qualify my statements to avoid implying certainty when I'm discussing a theory. Please be on notice that I intend to drop this policy for the sake of brevity. However, what I'm about to say is still theory. It remains open to being revised or disproved.
1. Where does fear come from?
Humans exist in symbiotic relationship with parasitic entities. They hide their presence from us by pretending to be us. They refer to themselves as "I" and they are what I've been calling "false ego", or sometimes just "ego". (I'm aware that the word "ego" also refers to one's individuality, but I'm not using it in that sense.) Fear could be called the aura of the parasite. It is it's natural vibrational state. The entity derives all it's energy from the awareness of it's host. It feeds itself by inducing it's host to attend to it's vibration and give it their energy. The more it succeeds in doing this, the stronger it becomes.
2. What is fear's purpose?
From the perspective of the entity, the purpose of fear is to generate a food source. From the perspective of the human host, it is to provide us with an challenge. We can make a useful analogy with a computer game. The game provides the player with an opponent and the point is to overcome the opponent and win the game. In the process we develop knowledge and powers that we didn't have before. The opponent is designed and programmed to try to beat you in whatever way it can. A really good game adversary will even have the ability to learn from what you do, and adapt it's strategy to yours. The entities behave in exactly this way. Understanding this allows one to play to win without resenting the adversary.
3. How can it be dealt with?
The number one strategy of the entity is inducing you to identify with it. So the most effective counter-strategy is disidentification. This is easier once you learn to spot the difference between a natural fear response (fight or flight) and that caused by the entity's presence. When you sense the presence of fear, ask yourself how it feels. Does it sharpen you up, make you hyper-alert and ready for action? If the answer is no, you are dealing with the entity. The entity will try to trick you by providing you with a "hook" to hang it's fear on. It knows that humans will instinctively try to make sense of their experience. We want the fear to have a reason and we're not that picky about what it is. This is how irrational prejudices and phobias are born. Realise that the fear is not yours. The presence of fear is an indication that the entity feels threatened and/or hungry. It means you're winning the game. It helps to remind yourself of this.
The above counter-strategy will be effective if you can also refrain from getting angry and resentful. Angry resentment is very close to fear in a vibrational sense. So it's important to remember that your adversary is only doing what it was designed and programmed to do. It isn't connected to Source like you are. The entities are like the agents in "The Matrix", semi-sentient programs. You are the one who agreed to play the game and you were given an opponent worthy of your potential. Do you really want to play with an opponent who just lets you win and doesn't even try to beat you?
One other thing. Be patient. You're not going to win every skirmish. Anyone who's been lucky enough to learn chess from a master knows, you almost never win... at first. If you ever want to be as good as your opponent, you'll have to put up with getting beat over and over and over again. It's the same with video games. No one expects to succeed on the first try. That's just the way it is, and that's the way we wanted it. So try not to get discouraged by an initial lack of success. Ability comes from practice and every failure has a lesson to teach.

1 comment:

  1. Fear tells us there's something wrong. And yes, it's this fear-you-can't-act-on that's the killer.

    I was taught:

    1. Try and find a 'safe place' (to regroup, take stock, relax etc.)

    2. Pure 'reason' (like Mr. Spock) is neutral ground. You might not make any progress but neither will you be sucked any deeper.

    3. Then go looking for the child within :)